Advanced – High-Sec Ice Mining

❄️ What High-Sec Ice Mining Is

  • Ice belts spawn in certain 0.5+ security systems (not all have them).
  • They contain ice blocks (not asteroids).
  • Mined with Ice Harvesters / Ice Mining Lasers, not strip miners.
  • Each cycle yields 1 ice block, which refines into isotopes, strontium, liquid ozone, and heavy water.
  • Belts respawn every 4 hours once depleted → timing is key.

📊 Why Mine Ice?

✅ Stable demand (fuel blocks, cyno fuel, structure ops).
✅ Compressed ice is extremely space-efficient → great for hauling to trade hubs.
✅ Less micromanagement (long cycles, fewer clicks).
✅ Profitable in fleets with boosts.

⚠️ Slower ISK/hr than ore or moon mining.
⚠️ Belts are hotspots — gankers and competition swarm when ice respawns.
⚠️ Cycle times are long, so wasted cycles hurt yield more.


🚀 Ships for High-Sec Ice Mining

1. Expedition Frigates

  • Endurance → Ice mining bonus, covert cloak, agility. Great for solo ninja ice mining.

2. Mining Barges

  • Retriever → Large ore/ice hold. Good for semi-AFK.
  • Procurer → Tanky, good in hostile systems.
  • Covetor → Best yield, but small hold, fragile.

3. Exhumers

  • Mackinaw → Ideal for ice (big hold, solid yield).
  • Skiff → Safer option, tanky with decent yield.
  • Hulk → Highest yield, but fragile & tiny hold — only good in fleet ops with Orca support.

4. Support

  • Orca → Essential for advanced ice mining. Provides boosts, compression, and massive ore hold.
  • Porpoise → Cheaper, weaker boosts. Good for small ops.
  • Haulers (DSTs / Freighters) → Needed for bulk hauling compressed ice.

🛠 Advanced Fitting Philosophy

Mackinaw (Ice Specialist, Semi-Solo)

[Mackinaw – Ice Mining Solo]
Highs: 2x Ice Harvester II
Mids: Survey Scanner II, Large Shield Extender II, Multispectrum Shield Hardener II
Lows: 2x Ice Harvester Upgrade II
Rigs: Medium Ice Harvester Accelerator I, Medium Core Defense Field Extender I
Drones: Mining Drones II + Light Combat Drones
  • Cycle time ~180s (unboosted), ~120s with boosts.
  • Ore hold = ~35k m³ → about 60 ice blocks per trip.

Orca (Boost & Compression Backbone)

[Orca – Ice Fleet Support]
Highs: 2x Ice Compression Module I, Mining Foreman Burst II x3
Mids: 2x Large Shield Extender II, 2x Multispectrum Shield Hardener II
Lows: Damage Control II, Reinforced Bulkheads II
Rigs: Large Core Defense Field Extender I x2
Drones: Mining Drone II flight + Warrior II flight
  • Provides 25–35% yield boost via bursts.
  • Compresses ice → massive volume savings.
  • Tank ~250k EHP to deter gankers.

Endurance (Ninja Ice Miner)

[Endurance – Cloaky Ice Harvester]
Highs: Ice Mining Laser II, Covert Ops Cloaking Device II
Mids: 5MN Microwarpdrive II, Medium Shield Extender II, Multispectrum Shield Hardener II
Lows: Mining Laser Upgrade II, Damage Control II
Rigs: Small Ice Harvester Accelerator I
Drones: Hobgoblin II x3
  • Stealthy, agile, survives in hostile systems.
  • Solo-friendly for grabbing a few blocks before others arrive.

📦 Logistics & ISK Optimization

  • Compression is king: 1 compressed block = ~1/10 volume. Always compress in Orca/refinery.
  • Hauling:
    • Small ops: Orca → station.
    • Large ops: Freighter (Charon/Obelisk) for bulk runs.
  • Refining:
    • Train Ice Processing V + Refinery Efficiency.
    • Max refine skills give ~10% more isotopes vs unskilled.
  • Market play:
    • Isotopes vary by region (Amarr uses Helium, Caldari uses Nitrogen, etc.).
    • Arbitrage: mine in one space, sell in another hub.

🧭 Efficiency Tactics

  1. Time the respawn — ice belts respawn 4h after depletion. Join fleets right after respawn for full belts.
  2. Survey Scanner — check rock size; don’t waste a 180s cycle on a nearly empty ice rock.
  3. Boosts double yield — solo = ~6–10M ISK/hr; boosted fleet = ~15–25M ISK/hr.
  4. Fleet synergy — Hulks mine, Mackinaws haul, Orca boosts/compresses.
  5. System selection — avoid trade hub systems; ice belts there are camped and dangerous. Use quiet 0.5–0.6 dead-end systems.

⚔️ Threats & Risk Management

  • Gankers → Common at ice belts (especially Hulks).
    • Counter: Skiff/Mackinaw for tank, Orca boosts, align to station.
  • Competition → Fleets strip ice fast. Time respawns or multibox to secure your share.
  • War targets → If your Orca/refinery belongs to a wardec corp, enemies can legally kill you in high-sec.
  • Market crashes → Ice is stable, but check isotope demand before mass-mining.

💰 ISK Expectations

  • Solo Mackinaw (no boosts): 6–10M ISK/hr.
  • Solo Endurance: 4–6M ISK/hr (but safer).
  • Boosted Mackinaw fleet: 15–20M ISK/hr per pilot.
  • Multibox (2 Hulks + Orca alt): 25–35M ISK/hr.

Ice isn’t as profitable as moon ore, but it’s stable, low-effort ISK — ideal for multiboxers, corp fleets, and industrialists.


🔑 Advanced Tips

  • Don’t AFK: Ice cycles are long, but local gankers watch for AFK miners.
  • Pre-align trick: While mining, keep ship aligned to station/citadel. Warp instantly if danger comes.
  • Bookmark chunks: Big ice blocks often survive longer → return later to grab leftovers.
  • Industrial Integration: If your corp builds fuel blocks, mining ice for internal production can yield 2–3× more ISK than just selling raw.
  • Cross-region hauling: Some ice types are rarer in certain regions — profit from market imbalances.

✅ In summary:
High-sec ice mining = steady, fleet-driven ISK, with low click intensity. The real money is in fleets with Orca support, compression, and isotope market play. It’s less flashy than moon mining, but vital for industry.