Advanced – High-Sec Moon Mining

🌑 High-Sec Moon Mining — The Core Concept

  • Only possible in 0.5 security systems.
  • Requires an Upwell Refinery (Athanor or Tatara) anchored at a moon mining beacon.
  • The refinery’s Moon Drill extracts a chunk from the moon.
  • After a set cycle (6–56 days), the chunk breaks off → drifts → explodes into a moon ore field.
  • Pilots mine these asteroids just like belts, but the rocks contain special moon ores (Ubiquitous → Rare).
  • These ores refine into moon goo, vital for Tech II industry.

High-sec moons generally produce Ubiquitous ores (not R64s like in null), but they are still much more valuable than veldspar/scordite and very stable ISK sources.


⚙️ Structure Mechanics

  • Cycle time: You set how long to pull the moon chunk (short = smaller field, long = larger field).
  • Fracture timing: The chunk explodes into ore at the end of the cycle — you must plan corp mining ops around this.
  • Despawns: If unmined, the field despawns after a set time.
  • Ownership: Any player can mine the asteroids once fractured — you cannot “lock” the ore field. Corp coordination is critical to avoid outsiders poaching.

🚀 Advanced Ship Choices

Mining Hulls

  • Exhumers (best yield)
    • Hulk → Max yield, tiny ore hold. Requires Orca support.
    • Mackinaw → Balanced yield, huge ore hold. Ideal for semi-solo miners.
    • Skiff → Tankiest, decent yield. Safer if gankers roam.
  • Barges (budget / lower skill)
    • Covetor → High yield, but tiny ore hold.
    • Retriever → Large ore hold, good for long sessions.
    • Procurer → Tanky, corp defense fleets like them.

Fleet Support

  • Orca → The backbone of high-sec moon ops. Provides:
    • Mining boosts (25–35% more yield).
    • Ore compression (critical for hauling bulky moon ore).
    • Massive ore bay.
  • Porpoise → Cheaper, smaller boosts. Good for starter corps.
  • Haulers → DSTs or Orca/Charon freighter for bulk logistics.

🛠 Advanced Fitting Philosophy

Exhumer Yield Fit (Hulk in Fleet)

  • 3x Modulated Strip Miner II + correct T2 crystals.
  • Survey Scanner II (to avoid wasting cycles).
  • Minimal tank (shield extender + hardener).
  • 2x Mining Laser Upgrade II in lows.
  • Mining Drone IIs.

Role: Maximum yield, relies on Orca for hauling and defense.

Semi-Solo Fit (Mackinaw)

  • 2x Modulated Strip Miner II + crystals.
  • Survey Scanner II.
  • Medium Shield Extender II + Multispectrum Shield Hardener II.
  • 2x Mining Laser Upgrade II in lows.
  • Ore Hold rigs.
  • Mix of Mining + Light drones.

Role: Balanced for miners who don’t always have Orca boosts.

Orca Boost/Compression Fit

  • Mining Foreman Burst II (3 charges: Mining Laser Field Enhancement, Mining Equipment Preservation, Shield Harmonizing).
  • Ore Compression modules.
  • Shield tank in mids + lows.
  • Drone Damage Amps + flight of light drones for defense.

Role: Support, logistics, compression.


📦 Logistics & Ore Handling

Moon ore is extremely bulky. Logistics can make or break profitability.

  • Compression: Compress ore at the Orca/refinery before hauling — reduces volume massively.
  • Hauling:
    • Small ops → Orca to station/refinery.
    • Large ops → DSTs or freighters (Charon/Obelisk).
  • Refining:
    • If you have max Reprocessing skills + tax-friendly citadel, refine yourself.
    • Otherwise, sell compressed ore raw in Jita/Amarr for consistent profit.
  • Corp strategy: Many corps use buyback programs at 90–95% Jita price to streamline hauling.

🧭 Efficiency & Profit Maximization

  1. Cycle timing:
    • Long extraction cycles = more ore, more profit, fewer ops.
    • Short cycles = smaller ore fields, but more frequent ops.
  2. Survey Scanner discipline: Never waste cycles on 100-unit rocks.
  3. Boosts: Orca boosts turn ~30M ISK/hr solo into 50–60M/hr.
  4. Specialization: Train T2 crystals for the moon ores in your system. Huge difference in yield.
  5. Scheduling ops: Corps often run “Moon Ops” with multiple miners, an Orca, and haulers. Coordinated ops clear the field faster and deter poachers.

⚔️ Threats & Security

  • Gankers: Even in high-sec, a poorly fit Hulk can be alpha’d. Use Skiffs if you expect trouble.
  • Ore thieves: Anyone can warp to your moon belt once fractured. Consider locking down timers so only your corp knows when it spawns.
  • Wardecs: If your refinery belongs to your corp, it can be attacked by war-decing entities. Always set vulnerability windows carefully and have a defense plan (or mercenaries on retainer).

💰 ISK Expectations

  • Solo Mackinaw, no boosts: 20–30M ISK/hr.
  • Solo Hulk, Orca boosting yourself (alt): 40–50M ISK/hr.
  • Fleet Op (5–10 Hulks + Orca + Haulers): 50–70M ISK/hr per pilot.
  • Corp-run refinery, buyback program: Steady ISK stream, reduced hassle.

🔑 Advanced Tips

  • Extraction sync: Time moon fractures across multiple structures to run corp-wide ops efficiently.
  • Alt synergy: Orca alt + Hulk main = maximum yield without waiting on corp.
  • Market play: Sometimes refined products sell worse than compressed ore — always check Jita vs local buy orders.
  • Industrial integration: Feed moon ore into T2 production lines for far higher ISK/ore value than just selling raw.
  • Intel discipline: Hide fracture timers from public corp info. Poachers track lazy corps.

✅ In summary:

  • High-sec moon mining = safe, steady ISK, excellent for corps and industrialists.
  • Success depends on logistics, corp coordination, and fitting discipline.
  • With Orca support and proper planning, you can earn 2–3× what normal asteroid mining pays, while feeding industry pipelines.