LSE Basics – Industry

In EVE Onlineindustry is the backbone of the game’s player-driven economy.
Almost every item in the game — from the smallest ammo to the biggest ships — is built by players.
This guide will help you understand how to start producing your own items, making ISK (money), and possibly building an industrial empire.



🔹 What Is Industry?

Industry in EVE includes several connected systems:

This guide will mostly focus on manufacturing, the heart of industry.



🧱 Step 1: Understanding Blueprints

All manufacturing is based on Blueprints — your “recipes” for crafting items.

Types of Blueprints:
BPO (Blueprint Original): Permanent and can be researched/improved.
BPC (Blueprint Copy): Limited-use, often for Tech II or quick production.

Where to Get Blueprints:
BPOs from NPC stations (market).
BPCs from contracts, missions, data sites, or player corporations.

Start with T1 (Tech I) blueprints: ammo, drones, frigates, or modules.



⛏️ Step 2: Getting Materials

Most industry jobs require minerals, obtained by:

🔸 Mining & Reprocessing:
Mine ore in a ship (e.g. Venture).
Reprocess ore at a station or structure with reprocessing services.
Train skills: Reprocessing, Reprocessing Efficiency, and relevant ore skills.

🔸 Buying on the Market:
Easier and faster than mining.
Check prices at major trade hubs (e.g. Jita 4-4).
Use the Industry window to see exact material needs.



🛠️ Step 3: Setting Up a Manufacturing Job

Once you have a blueprint and materials, here’s how to manufacture:
Open the Industry Window (Alt + S or top menu).
Select your blueprint.
Choose the Manufacturing tab.
Select the facility (station or player structure with manufacturing service).
Enter the number of runs.
Click Start to begin the job.
Job time and material cost vary by item and your skills.



📚 Step 4: Train These Skills First

To get started, train the following industry skills:

Start with:
Industry to 3+
Mass Production to 2+



💰 Step 5: Making Profit from Industry

Start Small:
Build ammo, drones, or modules.
Fast build times, steady demand, low risk.

Use these tools:
🔧 Fuzzwork Blueprint Calculator
📊 Adam4EVE Industry Tools
📦 [EVE ISK per Hour (Windows App)] — industrial calculator

Compare:
Material cost + job fees
Market sell price
Profit margin

Selling:
Use Sell Orders in major hubs (e.g. Jita, Amarr, Dodixie).
Avoid Immediate Sell — you’ll lose ISK.



🏭 Step 6: Expand Your Operations

Once you’re comfortable with T1 items:


⚙️ Example Beginner Project: Build and Sell Hobgoblin I Drones



🔗 Helpful Resources



✅ Final Tips