🏭 EVE Online: Industry Skill Plan & Guide (2025)
Industry in EVE Online lets you:
- Mine and refine resources
- Build ships, modules, and rigs
- Research blueprints and do invention (for T2)
- Extract and process planetary resources
- Generate long-term, passive and active ISK income
🧠 Skill Plan Overview: What to Train First
🔰 Phase 1 – Core Industrialist Foundation (Alpha & Omega)
These skills boost efficiency across all industrial tasks:
Skill | Level | Why It’s Needed |
---|---|---|
Industry | V | Reduces manufacturing time; required for almost everything |
Reprocessing | IV | Unlocks mineral yield from ore |
Reprocessing Efficiency | III–IV | Boosts refining further |
Mining | IV–V | Enables mining lasers |
Astrogeology | III+ | Increases mining yield |
Mining Upgrades | III–IV | Required for fitting efficiency modules |
Science | IV–V | Prerequisite for blueprint research and invention |
Mechanics & Hull Upgrades | III | Required for fitting tank modules and some production skills |
🛠️ Phase 2 – Manufacturing & Blueprint Research
🔧 Manufacturing
Skill | Level | Why It’s Needed |
---|---|---|
Mass Production | IV | Build multiple jobs at once |
Advanced Mass Production | III+ | Add more concurrent jobs (Omega only) |
Supply Chain Management | I+ | Remote job installation (useful for null/WH) |
📘 Blueprint Research & Invention
Skill | Level | Why It’s Needed |
---|---|---|
Metallurgy | IV | Improves blueprint efficiency (ME) research time |
Research | IV | Enables blueprint copy/research jobs |
Laboratory Operation | III+ | Run more research jobs at once |
Scientific Networking | I+ | Remote blueprint research access |
Science Specializations (e.g., Electronic Engineering, Molecular Engineering) | III+ | Required for T2 invention |
Cybernetics | IV | To use better implants for faster research/invention |
🪓 Phase 3 – Mining & Resource Acquisition
If you’re self-mining your resources:
Skill | Level | Purpose |
---|---|---|
Mining Barge | III–IV | Use ships like Retriever or Procurer |
Exhumers | III–V | Use T2 ships like Mackinaw (Omega only) |
Ice Harvesting | III–V | For fuel production |
Drone Interfacing / Mining Drone Operation | III+ | Boost drone-based mining yield |
Optional: Gas Harvesting (for T3 or booster production)
🪐 Phase 4 – Planetary Industry (PI)
Great for passive ISK and fuel production:
Skill | Level | What It Does |
---|---|---|
Planet Management | III | Required to start PI |
Command Center Upgrades | IV–V | More powergrid = more buildings |
Interplanetary Consolidation | IV–V | Use multiple planets at once |
Remote Sensing | III | Scan planets remotely |
Advanced Planetology | III+ | Better resource extraction accuracy |
🔄 Support Skills (All Industrialists Should Train)
Skill | Why |
---|---|
CPU Management / Power Grid Management | Enables more fitting options |
Evasive Maneuvering / Warp Drive Operation | Helps if you haul your own goods |
Capacitor Management / Shield Management | Improves survivability and logistics range |
Trade / Broker Relations / Accounting | Boosts profits at market hubs like Jita |
Gallente Industrial / Racial Freighter / Transport Ships | If you’re doing your own hauling |
📘 Example Industry Skill Plan: T1 Manufacturer (90-day Starter Goal)
Goal: Build your own frigates and ammo profitably.
📋 Skill Plan:
diffCopyEdit- Industry V
- Reprocessing IV
- Reprocessing Efficiency III
- Mining IV
- Astrogeology III
- Mass Production IV
- Advanced Mass Production II
- Supply Chain Management I
- Metallurgy IV
- Research IV
- Laboratory Operation III
- Trade III
- Broker Relations III
- Science IV
🧠 Pro Tips for Industrialists
- Specialize early. Don’t spread into invention + PI + building all at once.
- Use buy orders to acquire materials cheaper.
- Set long blueprint jobs overnight or during work/school.
- Train Supply Chain Management to install jobs from safer locations.
- Join industry-focused corps with buyback programs or moon access.